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If either party does not have anything to offer, the other empire's ambassador will insult your technology, regardless of your current relations with that empire, or even if they are the more technologically primitive side.
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One especially egregious case is in the first game when you ask another empire to exchange technologies with you. If a rival leader is even mildly annoyed at you, you can expect their ambassadors to treat you in a condescending and often outright insulting manner.
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All There in the Manual: While all of the game manuals contain backstory that has little to no effect on the game itself beyond establishing things like Orion (and later the Antarans), the manual for MoO 3 includes an expansive and intricate history of the galaxy, complete with a complicated system for establishing the galactic date, leading up to the events of the game.The Alliance: Confederation governments, an advanced form of the Feudal Future.Acceptable Breaks from Reality: MoO 3 demonstrated very well just why many aspects of running an empire are simplified or abstracted in 4X games, and almost as well why the rest aren't.There's some use of the third dimension in the third game, but nothing that absolutely requires it. 2-D Space: In the first two games, the galaxy maps and space combat all take place on a 2D plane.